Press Kit
Contact
You can contact me as "waz" at this domain. I'm available for everything, from the simplest questions to interviews on the philosophy of roguelikes or chickens.Downloads
Releases
Version 1.1 added an entire new branch to the dungeon (the Gnomish Mines) and many new items and monsters.
Version 1.2 added 8 new classes and many items and features associated with them (that all other classes use as well, such as finding a Lute).
Version 1.3 added belief systems (religions, etc.), eggs, and more sophisticated food mechanics. A few new items and monsters too of course.
Version 1.4 was the 10th anniversary release, with a new dungeon branch (the Crystal Caves), new items like the boomerang, new monsters, and mod support. It involved a complete rewrite of much of the game to support the latest game engine. At this point the graphics was consolidated making it the same on mobile and desktop platforms - because phone hardware had advanced significantly in the 10 years since the game's initial release.
| Version 1.4 on all platforms: | March 2022 |
| Version 1.3 on all platforms: | October 2015 |
| Version 1.2 for Android: | April 2014 |
| Version 1.2 for iOS: | April 2014 |
| Version 1.2 for Steam (Windows/Mac/Linux): | February 2014 |
| Version 1.1 for iOS: | May 2013 |
| Version 1.1: | March 2013 |
| Version 1.0 for Android: | July 2012 |
| Version 1.0 (Windows/Mac): | June 2012 |
| First public beta (Windows/Mac): | March 2012 |
About the Author
My name is Warwick Allison and I've been writing computer games for many years, but only in 2011 did I quit my serious software engineering job to make games full time as an indie developer. WazHack is my first significant commercial game.I have been a member of the NetHack DevTeam, contributing the default tileset and co-authoring the "Wizard Patch" that was integrated into NetHack 3.3. My oldest still-existing game is The Troglodyte (1988).
I live in Brisbane, Australia.
Videos
It's rather difficult to show WazHack's time-stopping mechanic in a video, since aside from a little animation, it doesn't make "good TV" to just see nothing while the player contemplates their inventory. Nevertheless, this video attempts to show the range of activities the player experiences, with all the thinking edited out:
I watch a lot of the "Let's Play" videos of WazHack on YouTube - they teach me a lot about how people play the game and it's always fun watching the bizarre situations people find themselves in and what they do to survive (or not).